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Skill Shot Top 12

Our current favorite pins; we asked a few friends what they thought about them too.
Originally published in Skill Shot issue 12, February 2010

Cactus Canyon – It’s fun but tends to be more highly regarded because it’s rare. I wish they’d finished the software, there was supposed to be a final Bart brother to fight at the end. Bionic Bart, I think. (JG) The gun fight with the drop targets popping up out of the playfield is my favorite part. (GG) “Shoot that bad guy!” (NL)

The Champion Pub – A celebration of stereotypes! How many video modes does this game have? (NL)  The Spitting Gallery is great, that’s why I play this game. The pinball part is fun too. (GG) “Flip, kid, flip!” (BB)

Family Guy – Bouncy, with a chance of Stewie Pinball. One of my favorites of the new(ish) Stern games, although it shows the path Stern started down in making boring playfield layouts. One of the easiest games to get a free replay (or 3) on in Shorty’s right now even though you must invest 75¢ to begin with. (CB) I like to puke on Meg and make her cry. (BB)

Star Trek: the Next Generation – Steve Ritchie’s best game, it’s really well rounded. There are multiple strategies that pay off, and if you get a few going in the same game it’s a breakout score. (JG) When they work, the probes are my favorite part. (NL) The voices, music and different modes are great! I try to get the Holodeck every time I play. (GG)

Theatre of Magic – Pretty sweet game. I never finished the wizard mode… does it have a multiball? I like playing the different “tricks” and how each one has a different shot. (4PA) Very fun game but unfortunately the only winning strategy is to shoot the left orbit a million times. (KM)

Fish Tales – I like how you can charge up the center captive ball for sweet awards (even stacking Rock the Boat w/ multiball). And the video mode is the best. (4PA) Tough game but unbalanced scoring. The really big points are in super jackpots, so expert players will only play for that. Anyone less expert will only play for Monster Fish. Wasted potential in terms of competitive play. [But is it fun?] Yeah, for the most part. There’s very little lower playfield to work with so it feels cramped to me. (KM)

Mary Shelly’s Frankenstein – It’s the fun-ist, ugliest game I know. I saw Kenneth Branagh on the back glass and I said “No! No! No!” (NL) I was at Sega when it was designed and built. I’m not fond of it. The stand-ups are flakey and the ramp is way too steep. The graphics are great – done by friends of mineJ (KM) It’s a fun game and the one at The Lookout is hard to tilt. (GG)

Spectrum – I love this game and wish there were more of them. I don’t think I’ve ever solved the code, I think you have to hear what the game is saying. (GG)  Beautiful game. Cover image of Skill Shot 6.5.  I love how there’s no plunger. “Guess the computer’s color code!” There’s no game like it.  I want one!  I love Spectrum. (BB)

Wheel of Fortune – It’s ugly, has a lame theme and sound. Cool design from the slingshots down though. A couple of the bonus wheel modes are killer. Had a 5-way combo worth about 100M once. Stacking the multiballs would be better if the jackpot lights weren’t all f####d up. (JG) Tough game, not one I’ve had much success with.
I think it’s surprisingly good considering the unusual theme. (KM)

NBA It’s really simple, not suitable for expert players, but novices seem to like it just fine. (KM) Every time I see it at Shorty’s I’m tempted to shit on it, then light it on fire. (JG) I play it every time I’m there. (GG)  It’s so fast!  The loops are intense, and the spinning pad in the middle adds suspense. Shooting a basket is like magic! (BB) Johnson. (NL)

Monster Bash – A great game. So cool that each shot is a different monster, and that you can keep advancing each simultaneously (except during Frankie multiball, but then the timer stops). After watching Cayle, I learned that the shot sequence during Monsters of Rock is pretty systematic for mega points if you can hit them.
The scoop awards are good too, spotting stuff you need when ya need it. (4PA)

Attack From Mars – A great game. Ethnic stereotypes in pinball are always a bonus. Play through all of the saucers, you’ll hear what I’m talking about. Kinda like the boxers in Champion Pub. Great progression on the multiball, each super jackpot raises the jackpot value of that multiball and every other one for the rest of the game. Stacking Martian Multiball and Total Annihilation is lucrative. Trapping a ball behind the force field during multi-ball is like a license to steal points. (JG)

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news & gossip

Skill Shot #12 News & Gossip

Originally published in Skill Shot issue 12, February 2010

Portland, Spokane, Vancouver BC – pinball players from all over the Pacific NW came to Seattle on November 14th and 15th for The 12th Annual Shorty’s Pinball Tournament. Portland’s CFF crew did well this year, especially Slam Tilt who went up against last year’s winner, Seattle’s Cayle George, in the final match up. But once again, Cayle couldn’t be beat and he drove away with the grand prize: a Barracora pinball machine! Sure, the tournament was a little disorganized at times, purses were stolen, bang backs employed, and fruits were fruity, but the event was fun and the extra day gave everyone more of a chance to get to know each other. Another thing that was different this year was that Shorty’s didn’t replace one of the pins at the last minute like they have done in the past, despite all the rumors indicating otherwise.

In other tournament news, the Seattle Pinball League is starting to pick up some steam, with over 70 players attending the tournament January 16th at Todd MacCulloch’s house. The SPL uses VRPA (Vancouver Regional Pinball Association) tournament rules which group players according to skill level during the qualifying rounds and is different from what most people are used to. Some member of the (somewhat secretive) Black Dragon Organization suffered crushing humiliation which has now led to a reevaluation of their approach to pinball (it had nothing to do with the really tilty machines). Ultimately, Vancouver’s Angelo Muro walked away with the win (go figure). It was a great time and the SPL has other tournaments planned for almost every month this year, so if you like to get up early on Saturdays, check out their website: http://seattlepinballleague.com/

Dominique of Silver Age Silver Ball will be debuting his handmade one-of-a-kind EM pin Galactic Girl at a tournament to be held at Tiger Lounge on February 28th. Dominique has been building this game for awhile now so we are excited to finally see the finished product, even if his flyer leaves us a little cold. The tourney will be played on all EM games and starts at 4 PM with a 15 player limit, so be sure to get there on time if you want to participate.

Another upcoming tournament will be the Tommy Pinball Tournament at Shorty’s on April 1st. Hosted by longtime tournament official Larry Reid, no one is quite sure what he means by Tommy pinball. Blind? Deaf? Most assuredly dumb. And you know that we will be there! Also, you may very well be reading these words at the 2nd Annual Georgetown Pinball Tournament (January 31st) which, like last year, will be held at Jules Maes, Calamity Jane’s, and 9LB Hammer. We wonder if Stellar Pizza realizes that it’s happening this year and will have working pins and quarters? Find out next issue!

Did you know that Wheel of Fortune finally resurfaced at Beth’s Café? Avout of Shorty’s has taken over that location (and Duck Island Ale next door) so the pins will be in better condition than the last time you were there. We wanted to go there on Christmas, but since no one answered the phone we decided that they were closed (despite a note on their door saying otherwise the day before). The Zoo Tavern was also on our list of potential X-mas fun, but an article in The Stranger led us to believe they would be open hours earlier than they actually were. Gameworks was open though, so we decided to give that place another chance and were pleasantly surprised by a working Sopranos and giant $4 beers (during happy hour). While the other 3 games there had some issues, it wasn’t as bad as we remember and 4 balls per game was an interesting touch.

Another interesting touch happened later that same night when we went to Madison Pub and discovered free pinball! Word of free games texted out and soon it was like a mini Shorty’s on Capitol Hill, which eventually took most of us to an all night pinball party at Headley’s apartment to play his Future Spa and other games. It was a pinball Christmas!

In other Capitol Hill news: We went to the soon-to-be-open Unicorn recently to chat up Adam the owner about his future plans concerning pinball there. While he wants a lot of pinball and has a large area in the basement for it, the sad news is that it may be 4 months to a year before this becomes a reality, due to construction costs and other factors. Be sure to go there once they open to help them raise some cash and be sure to mention pinball!

In other sad news: The Bit Saloon has closed its doors recently and, curiously, so has Add-a-Ball Amusements. Add-a-Ball’s departure is curious because Brad the owner abruptly began selling his pins on craigslist with the intention of starting a television studio in its place. We wonder what kind of programming he has in mind. Talking cats?? If you are wondering what happened to the Jumping Jack, it has resurfaced at the Josephine in Ballard. Luckily, that game was owned by Dominique and not sold or put into storage. See our Pinball List for more details.

Another classic machine that may soon be publicly available is a Banzai Run that Bobby Conover may add to his arcade game collection at Pink Gorilla in the U-district. That one’s not on our List yet, but if they add pinball, they will be. Another place that’s not on our List is the new Full Tilt Ice Cream that opened recently. Unlike the other Full Tilts, this one is apparently too small for a pinball machine, which makes us wonder: is anywhere too small for a Baby Pac-Man?

Big news is that Stern’s newest game Big Buck Hunter is soon to be released. There are photos of it online so it’s only a matter of time before one shows up somewhere. We’ve heard that the next pin after that will be Iron Man 2, which is slated for release when the movie comes out this summer. Will either of them have a skill shot this time?

And speaking of Skill Shot! Have you seen our new t-shirt yet? It features the cover of issue #11 (Frankenstein) and should be available for awhile, although some sizes are selling fast. Ask or email us for details. We are also working on a Skill Shot Pinball Party Bus tour for some time this spring. If we keep the number of riders to less than 20, it may cost close to $20 per person! So let us know what you think about that. Coming up next issue: Exciting news about our revised website (and Pinball List) and details on this year’s NW Pinball and Game Room Show.

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Medieval Madness

Why The Castle is a Good Strategy for Tournament Games

by 4th Place Andy

Castle payouts are on a fixed schedule, and there’s no way to botch it (as opposed to getting stuck with a 2-ball multiball when you were trying to light up catapult+joust+peasant+damsel). They pay out regularly (gate hits award nice points, and destroying castles are huge) plus there is that extra ball at the 2nd castle. After 4 hits, you’ve already destroyed one castle for 2.4M points. That’s 600K per hit! 4 shots to the peasant ramp scores you only 250K and lights a weak multiball (100K Jackpots, 400K Super Jackpots). Why not keep shooting the castle – after another 6 shots you’ve earned another 4.6M points. You’d have to hit 11 Super Jackpots during your multiball to get that many points.
6 shots is less than 11 shots.

After your 28th castle hit, you have earned a cumulative 22.8M, which is nearly a replay, for an average of 814K per shot! You need to get 4 multiballs stacked (ie catapult+joust+peasant+damsel simultaneously) to beat that with an 850K Super Jackpot. And still you only get that scoring while multiball is active. You keep getting massive points per shot with the castle throughout the whole game. The only dry spells are when you shoot the moat. At your 54th castle hit, you defeat the King of Pain, which awards 20M on top of the 41M you’ve already received from castle hits. Assuming you have not gotten all of the blue lights, you move to a “Castle Bonus” mode where the drawbridge is always down, gate hits score 750K, and every 7th shot or so you get 7.5M for destroying the castle. Now if you put me in a situation where I could get a guaranteed 750K, or I could try to build up my multiball for a chance to collect similarly-sized Super Jackpots, I’d just shoot the castle. It’s like getting multiball scoring in single ball play. And the best reason to always shoot the castle: If/when you miss, the ball does not go near the slingshots or outlanes, not to mention that you only have to practice one shot, so your accuracy should get very high.

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news & gossip

Skill Shot #11 News & Gossip

Originally published in Skill Shot issue 11, October 2009

Marc O’Farrell of Space Age Amusements was recently observed at 9LB Hammer replacing the Monster Bash pin with a newly shopped Monopoly. Monopoly is becoming one of our favorite games to play mostly because of the sudden influx of them around town (for a long time there was only one). Of course free credits and an almost nonexistent tilt never hurts. Space Age has a reputation for not leaving pins on location for very long and Full Tilt Ice Cream is a perfect example, as they have had different games every time we publish a new Skill Shot.

Another place with new pins is Hooverville, which reopened last month after a fire devastated the bar earlier this year. Shorty’s supplies the games there so we are disappointed that Wheel of Fortune didn’t show up, but Red and Ted’s Road Show sort of makes up for it. 8 Ball Delux is the classic that replaces the beloved Centaur (whose fate is still unknown). Check out our Seattle Pinball List for a complete line-up.

The Shorty’s 12th Annual Pinball Tournament has expanded to two days this year (November 14th and 15th ) order to accommodate everyone who is interested in participating. Last year 116 people competed which made the tournament last until 2AM and forced the finals into single elimination matches, which didn’t sit well with almost everybody. Hopefully the two day format will solve this, although we wonder what effect having the tournament on two days will have on the number of people able to attend and compete. Regardless of what happens, we look forward to the event.

Chicken With Penis hosted a zine release and pinball tournament recently at Add-A-Ball Amusements that had all the contestants wearing diapers! While we won’t mention the theme of the tournament in a family publication, we will tell you that there was lots of fun and excitement at the event including a vicious girl fight, a gun, and the police in the parking lot next door. Late arrival Tim Smith added to the fun when he wrote a manifesto (and nailed it to the wall) deriding tournament official Jeff Groper and fellow contestant ELF. Many of the participants walked away with one of the new CWP t-shirts, fancy!

Meanwhile on Capitol Hill, pinball enthusiasts are anticipating a new bar opening later this year called The Unicorn. Located in the space where the Satellite Lounge once was, The Unicorn will have a basement level (similar to The Cha Cha), a French circus theme and lotsa pinball machines (sound familiar?). Apparently the upper bar area will open first with the lower arcade soon to follow, and rumors are that there will be as many as 16 pins on location. At this writing we are unsure of who will be supplying the games, but we are hoping that they are better maintained than the machines at the Twilight Exit where one of The Unicorn’s owners currently works. Stay tuned…

Another exciting development is the new Seattle Pinball League, which had their first official meeting in October at Andrew Nunes’ house. With 20 members so far, the SPL hopes to attract pinball players of all skill levels and as part of the $25 annual membership fee you receive a t-shirt and a subscription to Skill Shot. Go to www.seattlepinballleague.com for more info!

If you’re looking for something a little less formal, don’t forget about the Sunday Pinball Tournament at Shorty’s. Although it’s a weekly tournament, the first Sunday of the month usually has a little something extra for the winners, so check it out! The entry fee is $5 and sign up begins at 6.

Tidbits: The next new Stern pin is going to be Big Buck Hunter but there is no word yet on a release date. We are still looking for a pinball machine for the Skill Shot office, if anyone has a tip on a cheap one or a loaner, keep us in mind. And thanks to Greg the Fireman for showing us his Amigo!

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Star Trek: TNG Holodeck — Videomode Diagram

Start at the bottom and work your way up!

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news & gossip reviews

A Rather Short Guide To Pinball At Shorty’s

Originally published in Skill Shot issue 11, October 2009

by Uglúk

Note: This list of pinball machines will surely change. Hopefully extra balls will be turned off for the annual tournament but there’s no telling.

SPEAKEASY:  Pinball gambling. Pay attention to the roulette wheel, especially after every ball, and avoid the dreaded Subtract-A-Ball “feature” at all costs. Leans to the left.

REVENGE FROM MARS:  Advancing to (and doing well in) Bonus Wave Multiball is handy for a solid score. Beware, this RFM’s tilt is dangerous and likes to carry over to the next player’s ball; always wait a minute or two before launching, especially after your opponent tilts.

CHAMPION PUB: Everyone’s favorite bare-knuckle boxing pinball machine! Shoot stuff and jump rope then hit the dude in the middle a bunch. Spitting gallery is easy points… door prize skill shot.

INDIANA JONES: Temple of Doom Multiball is a quick way to start racking points, I guess. Raiders of The Lost Ark Multiball is fun. Don’t ignore the Crystal Skull ramp. Shoot the Map Room a lot for more fun with bonus. EB’s abound.

’24’: Uhhhh, shooting the easy center ramp while it’s lit seems to do something. Suitcase Multiball is fairly lucrative. Moving on…

FATHOM: Now here’s a great machine for head-to-head battles. Lock the ball(s), then knock down those drop targets to release the locked ball(s) for old school multiball! (with 2X or even 3X playfield scoring!) It’s all there on the Instructions Card, if I remember correctly. Lighting and collecting the timed extra ball is a real challenge. Bonus is vital here, so don’t tilt… tilt too hard and you run the risk of tilting your competition’s turn, so be gentle or suffer the consequences!

THE ADDAMS FAMILY: Another classic game you don’t want to tilt because of the potentially gamebreaking bonus involved. Shoot the chair, shoot the ramp.  Kick ass at multiballs.  Victoly!

FAMILY GUY: Shoot the right spinner repeatedly to light the valuable TV modes. Stewie Pinball is where it’s really at, complete those shots for Stewie Multiball! A good Stewie Multiball coupled with Sexy Party or Good ‘Ol Boys (and/or Crazy Chris) should be enough for a dominating score.

BATMAN: Placing beer coasters over the searingly bright flashers so you can, you know, *see* is a good idea. Yeah. Lots of nudging is useful here. Balls like to get stuck in places, have fun with that.

STAR TREK: The Next Generation: Those outlanes are ruthless, keep ball away from them, obviously. Try forward nudges. Get comfortable with the right lock shot because Borg Multiball is the fast path to mountainous pinball success. Holodeck is easy points. Start Mission shot ain’t all that easy, timing out missions to get to The Final Frontier…?

EVEL KNIEVEL: Knock down them drop targets on the left for double bonus, then do it again for a precious EB. Shoot the lit spinner for rad points and stuff. And, seriously, don’t tilt ‘cuz it’ll make you lose.

SURF CHAMP: Rollover those rollover stars. Don’t even think of muscling this sucker around. Tilt it too hard and forfeit your whole game, fool.

NBA: New kooky pinball features spinning disc of random fun. Super fast game. I like shooting the right ramp.

MONSTER BASH: All the shots are very makeable. Collect monsters and instruments. Stay alive during multiballs to win.

TALES OF THE ARABIAN NIGHTS:  Spin the lamp to make it all lightningy.  Next, shoot the make-a-wish scoop and choose 3X lightnings. Now wail on the lamp and make mega-lightnings for massive points!! If that doesn’t work, a more conservative approach is in order…but I can’t help you there because I’m gonna make more mega-lightnings! Tilty.

MEDIEVAL MADNESS: Crush the castles! Both ramps are easy enough, don’t miss. No rubber on right outlane post makes it extra drainy lately.

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news & gossip

The Official Skill Shot Pinball Crawl!

Are the cloud-filled skies, leaf-laden sidewalks, and shortened days of autumn getting you down? Now that you’ve tossed your lawn darts and rollerblades back in the closet for the next few months, are you sitting on your sofa, twiddling your thumbs, wondering what to do with yourself? Well, worry not my frazzled, fall-fearing friend, for we now bring you…

The Official Skill Shot Pinball Crawl!

by Geoffro
Originally published in Skill Shot issue 11, October 2009

Installment 1: The University District

Although the U-District pinball crawl can be attempted on a Friday or Saturday evening, Skill Shot does not necessarily recommend doing so (you will have to deal with hordes of highly intoxicated college students everywhere you go). But don’t let those rabble-rousing youngsters deter you any other night of the week, there’s plenty of flipper-filled fun to be had here.

Start at the south end of the U-District and work your way north. This way you’ll save the better games for last, and you’ll get some exercise walking uphill! Woo hoo!

The COLLEGE INN PUB

Descend a flight of stairs to enter this somewhat cave-like subterranean bar. You may have to shoo a group of graduate students off to another table to make room for yourself to play The Addams Family and World Cup Soccer. Neither game is very well lit, and although functional, The Addams Family machine has certainly seen better days. The dot-matrix display fizzles in and out and the ball tends to get stuck (temporarily) up near Thing. However, everything seems to be in more or less good-working condition on World Cup Soccer, including Magna-Save! You’ll likely find no reason to linger at the College Inn Pub, but it’s not a bad place to start out and shake the rust off your game. Mosey on up the Ave a few blocks and you’ll come to…

EARL’S ON THE AVE

If you’re wondering what it’s like inside this incredibly classy joint, the chicken wire on the open-air windows facing the Ave tells you all you’ll need to know. Not sure how to fit in with the throng of 21-year-olds drinking way more than they should be out of plastic cups? No sweat, just shout out “Woo! College! Yeah!” when you walk in the door and you’ll be welcomed with open arms. Pull a pint, post-up in front of the fine Fish Tales machine, and give a pinball lesson to the strapping young lads and lasses attending Seattle’s finest institution of higher learning. Less than a block away from Earl’s, just off the opposite corner of 45th lies the 3rd stop on our pinball crawl, the pleasantly dingy tucked away nook of a game room at…

SURESHOT ESPRESSO

Crammed in with extra chairs and various other odds and ends are a couple of retro arcade games and 3 vintage pins: Space Mission, Wizard, and the coffee shop’s namesake game, Sureshot. All 3 games, although over 30 years old, are well-maintained by Dominique of Silver Age Silver Ball, and are a lot of fun to play. The older games and relatively peaceful coffeehouse atmosphere provide a nice change of pace along the midway point of your journey. After you’ve refueled with a shot of espresso and had your fill of the classic pins at Sureshot, strap your drinkin’ boots back on and walk about 8 blocks north on the Ave to get to our favorite pinball establishment in the U-District…

THE GALWAY ARMS

The Galway is a great little pub with a stripped down Irish punk aesthetic and friendly bearded bartenders. If there’s still a ray of sunlight in the sky by the time you arrive, be sure to try one the epic bloody marys (beef-jerky infused vodka, splash of Guinness, cocktail onions, olives, pepperoncinis, croutons). Yum! Normally we’d save the best stop for last, but in addition to the fantastic bloodies, the Galway Arms also regularly hosts punk and metal shows that could potentially interfere with your pinball plans. As for the pinball – you’ll find the machines here are the finest in the area, maintained monthly (or more if need be) by Classic Amusements. Currently they supply the bar with 3 games: Surf Champ, Monster Bash, and Twilight Zone. Report any ongoing issues to one of the pro-pinball gentlemen behind the bar and they’ll likely be remedied before long. Eventually you’ll have to leave the friendly folks and pristine pins at the Galway Arms behind and head over to the corner of 53rd and Roosevelt to complete your excursion. Here lie the 5th and 6th stopping points on our pinball tour, Dante’s and Piccolo’s Pizza.

DANTE’S

Dante’s is a large bar with multiple levels and a dark, dungeon-like feel. You’ll find the pinball machines lurking in a corner downstairs behind the air-hockey table, cleverly shielded from the occasional mayhem that descends upon Dante’s. There are 2 games. One is a slightly shabby Bram Stoker’s Dracula that will at times seem to acquire a mind of its own. The other is one of the gems of the U-District, a well-worn but extremely playable Theatre of Magic, one of our favorite games. If you feel your tummy rumbling, and have not yet filled your belly at one of the area’s seemingly endless array of restaurants, feel free to do so here (standard greasy pub fare) or walk across the street for a tasty slice at…

PICCOLO’S PIZZA

Grab a slice or two and meander on past the classic wooden pizzeria-style booths to the game room, where you’ll find a couple of intriguing pins (alas, there used to be more) amidst a number of other arcade games. Piccolo’s is currently featuring 2 solid state games from the early 80’s: Ready…  Aim… Fire! and The Incredible Hulk. Last we checked, both machines were leaning heavily to the right.  If you’re out crawling with a mate, that shouldn’t be too hard to remedy, assuming they haven’t already been adjusted. Regardless, both games are enjoyable; note the Hulk’s amusing sound effects, which for some reason we find mysteriously pleasing.

It should be noted that the Knarr Shipwreck Lounge, on 55th and University (a couple of blocks north of the Galway Arms) does have one pinball machine, World Cup Soccer. Unfortunately, as the days go by it seems to fall into further and more advanced states of disrepair. Will this trend continue to the machine’s eventual demise? We hope not.

This brings our pinball tour of the U-District to a close. We hope you enjoy it! Stay tuned for the next installment of the Official Skill Shot Pinball Crawl!

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