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pinball sez

Pinball Sez #44

Originally published in Skill Shot #53 (Winter 2019)

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features

Ramping Up Production with Mark Davis

Ramping Up Production with Mark Davis
by Andrew Cole

Seattle’s Mark Davis has been manufacturing and selling reproduction plastic ramps for pinball machines for the last 4 years, all from his home workshop. It all started when his son Aaron, now of FAST Pinball, was interested in making a fully custom pinball machine. Aaron ended up going a different direction, but by that point Mark had already built a couple of different versions of a vacuum forming machine to make a plastic ramp for the game. 


Once Mark had this machine, he had to find a use for it. “I redesigned the ramp for High Speed to eliminate the need for the cover and made it clear,” he says. The original ramps on a lot of the System 11 games were black ABS plastic, which often darkened the playfield and hid playfield art. This first mold he created from wood and Bondo. The results were good, and Mark’s post about his new creation received a lot of positive reaction on Pinside.

That was the start of a 4-year journey making discontinued ramps. “If I don’t do it there’s nobody else that will make ‘em, especially short runs.” So far he’s made over a thousand ramps total, for games such as Space Station, Guns N’ Roses, Swords of Fury, Genesis, and a dozen more. “My sales force is the people on pinside who post photos, give me lots of praise, and thank me. That’s what keeps me going,” he says.

Mark’s current process for producing a ramp starts with the idea. Mark says he likes to make the ramps that nobody else will make. He’ll often borrow an original ramp from a local collector or someone from Pinside who volunteers their ramp in exchange for a free reproduction version. Making the mold starts with damming up the open ends of the original ramp and blocking all the switch and screw holes. He’ll next fill the ramp with a hardening ceramic liquid similar to plaster. Once the mold is hardened and removed from the original ramp, it’s time to vacuum form. Mark fixes a sheet of plastic inside a frame and sets the frame in his kitchen oven to warm up and become soft. Mark’s vacuum forming machine is a table with a vacuum pump pulling air down through a hole in the table top. Mark places the mold on the table and then lowers the softened plastic sheet on top. The vacuum pulls the plastic tight against the mold so the shapes match perfectly. As the plastic cools, it hardens to retain the shape of the mold.

Mark trims away the excess plastic from the sheet. Some ramps are then dyed bright colors, such as Mark’s reproduction Guns N’ Roses ramps. Mark accomplishes the dyeing at home too, using dyes originally intended for synthetic fabrics. But it doesn’t end there! To create a complete ramp assembly, Mark also produces metal brackets and stainless steel ramp flaps.

If you’re interested in following along with Mark’s work, find him on Pinside. His username is Freeplay40.

https://pinside.com/pinball/forum/topic/freeplay40-ramps#post-2942314

Originally published in Skill Shot 52 (2019)

Please do not contact Skill Shot about purchasing ramps. We are not affiliated with Mark’s business. Find him on Pinside here. Thanks!

Categories
events

AC’s Blacklight Anniversary Party

Another Castle Bremerton celebrates their 3rd anniversary with black lights, 3 tournaments, fun and surprises! More details: Here

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events

2nd Annual Ice Box Invitational Pinball Tourney




Annual tournament for IFPA points and prizes! Pre-registration is encouraged (and for reduced entry!) Sat Feb 16, 3PM – More info: Here

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events

AAB Wrestling Federation Presents: Stellar Wars

Wrestling inspired pinball competition event at Add-a-Ball Amusements – what could go wrong? More info: Here

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comics!

Hey Kids – Comics!

Comics from issue 52 of Skill Shot!

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events

Raygun Progressive Pinball Tournament

The top two competitors from every week will secure a spot in the Finals, held February 4th. All-Ages, 8PM  – $7 More details: Here

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features tips & tricks

Three Things You Should Know About Ghostbusters

Three Things You Should Know About Ghostbusters
By Second Place Andy

Easy Multiball
Hit the left captive ball twice (on any ball in play) to instantly light all three locks for Storage Facility Multiball. Lock three balls at the left ramp to start Multiball.

Instant Video Mode
Use the right flipper to select a blue arrow skill shot before plunging. The far right scoop awards Video Mode when hit first. Plunge the ball hard, do not flip, and see if the ball bounces off the flipper into the scoop for a neat “hands free” shot! Practice “Don’t Cross the Streams” video mode for an easy 20-50 million points. This can be repeated every ball unless a mode is carried over from a previous ball.

6x Playfield
Use the left flipper to select a yellow lane skill shot before plunging, noting the lane choice freezes after the ball is in motion. The “K” is usually lit for “Light Multipliers,” qualifying the 2x and 3x stand-up targets on the left ramp. The 2x and 3x targets each add time and together make 6x playfield scoring, yielding incredibly lucrative modes and multiballs.

Originally published in Skill Shot issue 52